Anyball is a procedurally generated sports game. Each round, players need to figure out to the rules, and then try to win the game. I am the programmer in the team. I also create a VR level editor for the level designer in our team.
Pattle is a mobile strategy game. You can pick 3 different characters to fight against various bosses or other players. I develop the game by myself. For the local network area mode, I use unity's built-in Multiplayer Networking system. The music and sound effects are created by Corey Bertelsen.
Programming Intern coding for character abilities and UI
Next Up Hero is an arcade action-adventure driven by Community Continue, in which players take turns fighting and dying against tough-as-nails monsters, one hero at a time. Revive fallen heroes to fight by your side, build your army, and defeat the Ceaseless Dirge together. I was working on heroes' abilities, manual page development. I also create a method to calculate between angled screen vector and world vector.